DEAT MEAT lives and dies by the depth of its characters, giving players the ability to delve into the psychology of the suspects.
Until recently, this character depth has required the power of LLMs in the Cloud. But - aided by our partnership with NVIDIA - we were able to bring Dead Meat’s complex characters “on device”.
This involved fine tuning an NVIDIA ACE small language model, using our own dialogue data, then integrating that model with our Game Conscious™ AI system.
The on-device version of Dead Meat delivers the same character depth that was being achieved in the cloud… but now it’s being done locally, on a consumer-grade GPU.​
Our Game Conscious™ system gives NPCs the ability to deliver reactive dialogue in response to real-time gameplay.
This led to BATTLE BANTER - a new way to create narrative depth around combat encounters. It enables NPCs to engage in lively "post-match analysis" around every aspect of an encounter, from the strategies employed to the abilities used.​
We've prototyped BATTLE BANTER in a variety of games, from delivering post-kill banter between heroes in Dota 2, to real-time reflective barks to Elden Ring boss battles. We're now looking for partners to experiment with BB in their own games!
Our Conversation Creator tool lets you to craft deep and meaningful conversations and characters that are tightly tied to your wider game and narrative. Playtest them in tool, then drop them into your project!
This is the tool we use to prototype all of our own games, from Dead Meat to Praise Be! It's a tool designed for writers, since we are strong believers that any AI character is only as interesting as the hand-written content that guides them.